Chapter 848: The Evolution of Players

Chapter 848 - The Evolution of Players

Fame comes with its own troubles sometimes—but Job didn't mind those at all.

The most uptodate nove𝙡s are published on frёewebnoѵel.ƈo๓.

He had once been completely unknown, barely noticed by anyone. Then, through hard work, he finally gained recognition—only to plummet back into obscurity after an unfortunate accident. Now that he'd climbed his way back up, reaching a peak he'd never even imagined before, he felt incredibly fulfilled.

But with that success came caution. Fame like this was hard-won—he had no intention of letting it slip away again.

That's why he took every request seriously. He wouldn't agree to anything lightly.

Still, true talent always finds a way to shine, especially at Gamestar Electronic Entertainment.

Job didn't become famous just because he looked like Snake. If he hadn't had the acting chops to match, simply resembling the version in Takayuki's memory wouldn't have been enough to win him the role.

Now, thanks to the potential he'd shown, video games had started to become a legitimate second choice for many actors.

You didn't need to star in a movie or drama anymore. You could build your career inside the world of games.

Job didn't give Ben Carter a definitive answer—but he did offer solid advice.

...

...

After all, the game industry was booming. There was no shortage of opportunities for actors. Just because Gamestar might not be the right fit didn't mean other game studios wouldn't be interested. Somewhere, there was always a role that fit.

And it wasn't just actors. Anyone working in culture or the arts had the chance to find their place in games.

Writers, illustrators, composers—they all had opportunities to collaborate with game development teams.

Studios like Surei Electronics, Roppongi Interactive, Legend Studio, Titan Games and more were all rising rapidly. As long as you had the drive, it wasn't too hard to carve out a space for yourself in the world of games.

But now, back to Gamestar itself.

The Legend of Zelda: Breath of the Wild was one of the headline titles of this console generation.

With its already strong fanbase, Zelda had become the second-best-selling title on the platform.

The premise was familiar: rescue the princess. But this time, it came with a vast open world—and absolute freedom.

No one forced you to do anything. You could go anywhere, try anything. The game world felt like it held infinite possibilities.

Even Takayuki, who developed the game, began to wonder if he might have raised the bar too high for open-world games right from the start. That alone showed just how highly he regarded the game within the genre.

And for players—or even for non-gamers who were just discovering the medium—Breath of the Wild was their first taste of what video games could really be.

One such person was Davidson, a warehouse manager with a relatively relaxed job. Lately, he'd discovered a new hobby: video games.

His favorites were history-based titles.

His entry into gaming had been purely accidental. One day, he found himself playing a casual mobile game called Candy Crush on his phone.

Even now, he still played a couple of rounds from time to time—it seemed like the game had no end.

Back then, he was hooked.

Every day, he was obsessed with beating one more level, climbing the leaderboard, surpassing his Facebook friends. That was his world.

Then came a game called Assassin's Creed.

It was a textbook example of industrialized, open-world game design. In it, he played a member of the Assassin Brotherhood during the Crusades, locked in a shadow war with the Templars.

He wasn't particularly drawn to the story.

What fascinated him was the fresh perspective on history the game provided.

In the past, if he wanted to learn more about a historical period, he'd turn to documentaries, renowned history books, or historical dramas.

But honestly, none of them felt as immersive as video games.

He had read a lot about the Crusades and even visited historical sites across Europe. But most of those places were now in ruins, with only a few preserved landmarks—and many were off-limits to public exploration.

You couldn't examine their full structure from all angles.

Games gave him something new: a different lens on history.

And not just a new perspective—an interactive one. He could walk through ancient cities, take in the daily lives of medieval people.

Sure, a lot of it was superficial. NPCs were just background figures, moving along scripted paths.

But he didn't mind.

Eventually, his love for games deepened. He discovered the Civilization series—a beloved franchise often described by fans as dangerously addictive. The kind of game where you blink and it's suddenly morning.

Davidson had the same experience. When he got hooked on Civilization, his sleep schedule flipped. Even his work began to suffer.

He eventually got himself back on track and became more balanced.

Once he'd finished with Civilization, he expanded beyond just history games.

Titanfall became a new favorite—he never imagined a fictional sci-fi game could move him like that.

Need for Speed became his go-to for quick adrenaline hits—blazing through neon-lit city streets at night was incredibly satisfying.

He'd occasionally play soccer games with a friend, who was a hardcore football fan. Over time, Davidson became a die-hard soccer gamer too.

He'd gone from disinterested non-gamer to casual player, then to intermediate, and now... he felt he could proudly call himself a hardcore gamer.

He'd played close to 100 different games—each a standout in its genre.

And for years, Assassin's Creed held the crown as his favorite open-world experience—it was his first true "wow" moment in gaming.

But as of today, Davidson felt that title might need to be passed on...

To The Legend of Zelda: Breath of the Wild.

  • List Chapters
  • Settings
    Background
    Font
    Font size
    19px
    Content size
    1000px
    Line height
    200%
  • Audio Player
    Select Voice
    Speech Rate
    Progress Bar
Comments (0)